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Battleship online game multiplayer
Battleship online game multiplayer











battleship online game multiplayer

Challenge friends and family on mobile and tablet in Classic Mode or the all-new Commanders Mode. 3- decide what to do when receiving the request/message. The official digital version of the classic Hasbro naval combat board game.

battleship online game multiplayer

The basics of server-client communication are: 1- setting up the connection. after that point, it is up to you what do you want to do and what logic do you want to implement. ConclusionĪs you can see, for us to set up a server and to start a connection between our client and that server is pretty easy and straightforward.

#Battleship online game multiplayer how to

I would stop here for now, as the rest would be more related to how to handle the game logic while using socket communication, and I want to keep this article focused on how to use socket and node. Socket.emit does send a message to a specific socket and it is used on both the client and the server sides, yet is used by the server and it sends a message to all connected sockets. The same goes for readiness and moves, the client emits the message, and the server processes it and returns responses. The first argument though is the event we are listening for and it is a text value sent by the other side using the emit function. Socket.on is a listening function with a callback method to handle what happens after being fired. Likewise, we need to communicate players' moves, hits, and misses.Ĭommunication will happen between client and server, in our case between server.js and app.js ConnectionĬonnection to the server is initiated by the client, in our case, it is initiated on click event of the button “Multiplayer” and it is as easy as calling the function io(). Knowing that the next step would be to handle those statuses in the game and to let players know when another player connects and when they are ready to play. Ready/Not Ready: a player is not ready until he places all his ships on the grid and presses the play button. Having two players requires us to monitor their status, what are the different statuses of a player?Ĭonnected: I wanted to keep the option of a single-player available for my users, so I added a button specifically for the multiplayer option and that’s when my player is considered connected.ĭisconnected: before a player joins the game / in our case before they load the app and choose the multiplayer option.













Battleship online game multiplayer